I got a Snapi! Now what?

Enjoy one Snapi system for many different activities. You can use these suggested activities, customise them, or make up your own.

  1. Search and Snap– As the name suggests, these activities start with the buttons/snaps laid out on a table and an empty ball. It can be used for categorisation, descriptions, and memory games. Scan the table and search for the correct snaps – then snap them onto the ball.
  2. Roll Call– These games usually start with all the snaps in the ball. Roll and see what picture it lands on. These types of games are great for articulation and phonological awareness.
  3. Story Time– Practice and construct unique stories with individuals and groups, with or without the ball.

(Facilitator suggests parent, educator, or therapist) 


Variation 1 (Descriptions): Facilitator lays snaps face up. The child has an empty ball in hand. Facilitator describes an illustration in the mix of snaps. The child must find the correct option and snap onto the ball.
- Use a timer to scale difficulty.
- Using a bigger variety of snaps influences the level of difficulty.
Roles can be reversed, e.g. Child can be the one to describe the target word and the facilitator has to guess.

Variation 2 (Categorisation): Facilitator lays snaps face up. The child has an empty ball in hand. Facilitator describes a category (e.g. farm animals/insects/body parts) and the child must snap on as many snaps as they can find of that category in the mix.
- Assign a category to different colour balls, i.e. yellow for body parts; red for farm animals, etc.
- A timer can be used to scale difficulty. E.g. Find and snap in as many insects as you can in 30 seconds. 

Variation 3 (Story Telling):
 Facilitator lays snaps face up. The child has an empty ball in hand. The child picks any snap and uses that word to start a story. He/she adds the snap to the ball and then picks up another snap. The child continues the story always starting from the first snap. For example: Child picks up worm “The worm”. The child picks up a house “The worm lived in a house”. The child picks up a princess “The worm lived in a house with a pretty princess”. The child continues the story until the ball is complete. 
In the end, the facilitator can take the ball away, and the child must recall the story.
- To make it easier, not all 12 snaps need to be used.

Variation 4 (Memory Match): Start with two balls per child and two sets of the same snaps.
Facilitator lays snaps face down. The child has an empty ball in hand.  Facilitator lays snaps face down, mixes them around and organizes the snaps into a neat pattern. The child flips over two snaps at a time with the goal of matching. Once a matching pair is found, the child can add each snap to their different balls. The goal is to complete two balls with the same snaps first.

Variation 5 (Category Swap): Facilitator mixes categories up and snaps the mixed-up snaps onto the balls, (at least 4 children would be best). Each child will be assigned a category (given in secret) by the facilitator in the beginning.  Children keep their ball secret, and at the beginning of the game, they all get a chance to read out the images on their ball. Once that is finished, the children, in turn, have a chance to ask other children for a specific snap to complete their category ball. The facilitator can also write categories on pieces of paper and children can pick it out of a hat at the start of the game. It will be best to keep their categories a secret. At the end of the game, the children can say who had which category, or make it a guessing game. Great for turn-taking and recall!


Variation 1 (Roll and Repeat): In articulation cases, dice can be used. The number of repetitions can be determined based on the number on the dice, e.g. landing on “sew” and the number “4” – “sew” “sew” “sew” “sew”

Variation 2 (Roll and Position):  Ask the child to say whether the word has the target sound (e.g. ‘s’) in the beginning, middle or end of the word. Make a tally sheet to see which position was the most popular.

Variation 3 (Roll and Create): Ask the child to roll the ball multiple times or even use multiple balls at the same time. The child must create a sentence by incorporating the two/three/four words, e.g. “sand” “bus” “fossil” – ‘We went on an outing with the bus and we saw fossils in the sand.’

Variation 4 (Roll and Sound): Child rolls the ball and is required to state the initial or final phoneme of the target word, e.g. ‘beetle’ starts with /b/, or /m/ is the last sound in ‘worm’.

Variation 5 (Roll and Write): Child rolls the ball and is required to write the target word. Facilitator marks the spelling of the twelve written words. It’s up to the facilitator whether the child must re-write incorrect words or play the game again.

Variation 6 (Roll and Rhyme): Child rolls the ball and is required to think of a word that rhymes with the target word, e.g. target word: ‘fly’ – ‘why’, ‘my’ ‘shy’, etc. Encourage made-up rhyming words as well.

Variation 7 (Roll and Generate): Once the ball has been rolled, the child is required to name as many words starting with the letter on the snap.


Story Time is a fun, fast and easy-to-use game. You choose the snaps, snap them onto the balls and play. You can use as many balls as you like and play with individuals or groups. It’s a great game for at home with the family, at school or in therapy sessions. Story Time creates some entertaining interactions, learn new words, and tell interesting stories whilst thinking on your feet. So, spend some time away from the screen, use storytelling and just have some fun!

Variation 1: In a group, each child rolls one ball. You start off with one child rolling the ball and starting the sentence, then the next child in the circle rolls and adds to the sentence. That child must recite the story from the beginning before adding his/her part. How long can you make the story?

Variation 2: In a group, all the balls are rolled at the same time. Everyone has their own paper and writes down a sentence/story using each of the facing up snaps. Once everyone has written down their story, everyone goes around in a circle reciting their story. Add a timer to increase the difficulty.